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Lich Skills

Table of Contents

  1. Drain Life
  2. Aura of Decay
  3. Flay
  4. Death Seal
  5. Reaper Form

Passive Nodes


Drain Life (Level 5 Skill)

Channeled spell that targets up to 3 enemies around the target location, dealing necrotic damage over time and leeching 30% of that damage back as health.

Added spell damage applies at 360% effectiveness per second.

  • Mana Cost: 5
  • Channel Cost: 23 mana per second
  • Cooldown: 0.8 seconds
  • Base Speed: 16.5 per second
    • Scales with Cast Speed
  • Effects: +1 Stun Immunity
  • Base Damage:
    • 13.2 Necrotic
    • Critical Chance: 0%
    • Critical Multiplier: 100%
    • Added Damage Effectiveness: 66%
    • 30% of Damage Leeched as Health
  • Repeatedly hit up to 3 nearest enemies in 2.5 meter radius
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Aura of Decay (Level 10 Skill)

Toggles Aura of Decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned four times a second, and your chance to poison on hit applies to each of these instances at 100% effectiveness.

While Aura of Decay is active you take 30% less poison damage. Additionally, you take 50% less damage from your own Aura of Decay.

Your chance to poison on hit does not increase the rate at which poison is applied to you.

  • Mana Cost: 0
  • Cooldown: 1 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • 100% chance to apply Poison to yourself every second
    • Scales with stats
  • 100% chance to apply Poison to everyone in 4 meter radius every 0.25 seconds
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Flay (Level 30 Skill)

Spirit Step up to 3 meters towards an enemy if not within range, then perform a narrow rending slash.

Each enemy killed by the melee attack will release a Blood Eruption, a spell dealing physical damage in an area.

Enemies can be hit by both Flay and all Blood Eruptions that occur.

The melee attack has 200% effectiveness of added melee damage.

The Blood Eruption has 200% effectiveness of added spell damage.

  • Mana Cost: 10
  • Cooldown: 0 seconds
  • Base Speed: 1.1 per second
    • Scales with Attack Speed
  • Teleport
    • Cast Delay: 1 second
    • Base Damage:
      • 2 Physical
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 200%
    • 100% chance to cast Explosion on kill
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
    • Per point of Dexterity: +2 Physical Melee Damage
  • Skill Tree

Death Seal (Level 35 Skill)

Toggle to seal your health, preventing it from going above its current value for 3 seconds. While sealed you take less damage equal to half your percent missing health, and 90% of hit damage taken is dealt over 4 seconds.

Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing health.

The Wave of Death deals up to 20% more damage per second Death Seal has been active and deal 1% more damage per 1% missing health. Both effects are multiplicative with other modifiers.

Added spell damage applies at 500% effectiveness to Wave of Death.

Hit damage that is dealt over 4 seconds cannot be altered after the hit and is unaffected by temporary immunity effects. It does not count as damage over time.

  • Mana Cost: 1
  • Cooldown: 10 seconds
  • Base Speed: 1.467 per second
    • Scales with Cast Speed
  • Can be cast instantly
  • Effects: 
    • Health is capped at its current value
    • 90% of Hit Damage Taken is dealt over 4 seconds instead
  • Wave of Death
    • Base of Damage
      • 60 Necrotic
      • Critical Chance: 5%
      • Critical Multiplier: 200%
      • Added Damage Effectiveness: 300%
  • Combo skills: Death Seal
  • Scaling:
    • Per point of Intelligence: 4% increased Damage
  • Skill Tree

Reaper Form (Mastery Skill)

Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability.

While in Reaper Form, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health.

Reap is a short ranged dash. It deals melee damage to enemies you pass through and heals you for each enemy hit. This healing scales with your increased healing effectiveness.

The rate at which your health decays in reaper form is not based on your current or maximum health.

The health decay accelerates while you remain in reaper form.

If you take more damage than your remaining health in Reaper Form, the excess damage will be dealt to your human form health.

  • Mana Cost: 0
  • Cooldown: 20 seconds
  • Base Speed: 2 per second
    • Scales with Cast Speed
  • Effects: 100% less Health Regen
  • Lose health over time
  • Reap
    • Cast Delay: 1 second
    • Base Damage:
      • 2 Necrotic
      • Critical Chance: 5%
      • Critical Multiplier: 100%
      • Added Damage Effectiveness: 100%
    • Gain 15 health on hit
      • Scales with Increased Healing Effectiveness
  • Transform skills: Reap
  • Skill Tree